Generating the natural array of 10,000 points is now 15 times faster (the *Artlandia* function **NaturalArray**).
Resampling a line of 2,000 points down to 200 equidistant points is about 6 times faster (the *Artlandia* function **Resample**).

A 200-line hatching of a polygon now takes one-forth the time (the *Artlandia* function **Hatch**).

Building a 500 point shape along a 2,000-point curve is more than 5 times faster (the *Artlandia* function **Crown**).

Constructing a smooth, 200-shade color gradient between two 100-point curves is almost 5 times faster (the *Artlandia* function **ContourTransition**).

Finally, constructing a tiling of 80,000 points is a factor of 40 faster (the *Artlandia* function **Tile**).