About Artlandia

The Cover Stroy

Program Overview
Artlandia guide
Artlandia v1.5

Elementary Functions
Anatomy of a Program
Graphics Galleries
Screen Shots
System reqs
Q and A
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Cover Story
Artlandia is the focus of the book "The Pattern of Beauty" in the Graphica series published by Wolfram Media in 1999. The book should be available from your local bookstores or the Mathematica web site.
Artlandia's "99" greeting card giftwraps the Fall issue of Mathematica in Education and Research, 1998, V. 7, No. 4 and the article beginning on page 46 describes some of the mathematical and Mathematica machinery for creating this and other images with Artlandia.
SDM cover Scientific Data Management features the visualization capabilities of Artlandia in the V. 2, No. 1, March 1998 article and displays the Artlandia-generated images on its cover. Compare the visual effects of random sequences with different spectra and explore the complete Artlandia program to generate one of the cover images (the program also allows you to generate a personalized postcard).
Grains Artlandia allows you to create dramatically different images with amazing ease. This stands you in good stead when you are pressed to create fast in a production environment. A simple change in parameters converts the Grain Imitation image from the Graphica 2 book into the Touch-me-Not image from the cover of The Mathematica Journal.
Among dozens of unique tools for graphic designers, there is a function ContourTransition that generates non-traditional gradients such as the ones that form the leaf on the cover of MathUser.
Artlandia shines when it comes to artistic interpretation of data or algorithms. Described step-by-step in The Artlandia Guide is the program that makes the Cellular Automata Stones (similar to ones featured in the Scientific American's Mathematica Empowerment story, "Mathematica Turns Algorithms into Art."