Artlandia Labs: Interactive Texture Editor for SketchUp
Instantly apply your SymmetryMill patterns to realistic 3D models of apparel, furniture, cars, or whole buildings. This free plug-in connects SymmetryMill to SketchUp so that your SketchUp models automatically update as you edit your patterns—which is ideal for creating mockups and presentations.
Choose the Select tool and click the back wall once. SymmetryMill will load the source image and restore the pattern settings in the background.
Note: SymmetryMill can automatically load only images from the web; otherwise you must pre-load the source image yourself.
Bring the SymmetryMill window to the front and click one of the snapshots at the bottom of the SymmetryMill window. If you are using the full version of SymmetryMill, you can also make some edits in the Source Image window. Your new SymmetryMill pattern will appear on the wall.
Click the Load Shared Pattern button in the SymmetryMill toolbar.
Paste the web address of a shared pattern,
and click Load.
Hint: Browse Pattern Central in your web browser to find suitable patterns for your SketchUp models.
Back in the vehicle model window, click the Paint Bucket tool in the SketchUp toolbar, hold down the Ctrl key (Windows) or the Option key (Mac OS) to choose the Adjacent Fill option, and click a nearby blue region. This applies the texture to the driver's side of the vehicle.
Repeat the procedure to similarly paint the other side.
In the Materials panel, double-click the new SymmetryMill texture and experiment with the texture width (a suitable range is 5...10'). See the Applying Textures tutorial for details.
Choose the Select tool and double-click one of the pillows to edit it. Then double-click the pillow again to drill down inside the component. And then click the pillow one more time to select the textured surface. The Entity Info panel will display a textured material. (If the panel is not open, chose Window > Entity Info to open it.)
Make an edit in SymmetryMill and see your pattern applied to the pillow. Click outside the sofa model to see all the pillows painted with the same material.
Similarly, paint a SymmetryMill pattern on a seat.
Open the Window > Materials panel and click the Texture Palettes icon in the top row to display the textures.
Double-click the texture icon for your seat to edit the texture.
Click the Crayons icon in the top row of the Materials panel and then click one of the crayons to add the red (or some other) tint to the texture (Mac OS).
Keep editing the seat texture in SymmetryMill. Your tint is retained as you edit.