Artlandia Labs: Interactive Texture Editor for SketchUp
Instantly apply your SymmetryMill patterns to realistic 3D models of apparel, furniture, cars, or whole buildings. This free plug-in connects SymmetryMill to SketchUp so that your SketchUp models automatically update as you edit your patterns—which is ideal for creating mockups and presentations.
Come back and edit your patterns later. Simply select a painted surface and SymmetryMill will recall its settings and let you start editing right where you were before.
SymmetryMill for SketchUp works in both the free and the Pro versions of SketchUp. Similarly, you can use either the free version of SymmetryMill or the full version.
In SketchUp 8, choose Window > Preferences (Windows) or SketchUp > Preferences (Mac OS).
Click Extensions in the left pane.
Click the Install Extension button.
In the Open dialog, navigate to the SymmetryMill.rbz file that you have downloaded and double-click it to load.
Restart SketchUp. SymmetryMill should be available in the Plugins menu.
Note: You can also install the plug-in in SketchUp 7 (for instance, by unzipping the .rbz file in SketchUp 8 and copying the plug-in files to SketchUp 7). Contact us for detailed instructions »
Getting started... +
Create a simple model.
Select one or more faces.
Click the SymmetryMill window to bring it to the front. If the window is not open, choose Plugins > SymmetryMill to open it.
Edit a SymmetryMill pattern and see it applied as a texture to the selected faces.
Choose the Select tool and click the back wall once. SymmetryMill will load the source image and restore the pattern settings in the background.
Note: SymmetryMill can automatically load only images from the web; otherwise you must pre-load the source image yourself.
Bring the SymmetryMill window to the front and click one of the snapshots at the bottom of the SymmetryMill window. If you are using the full version of SymmetryMill, you can also make some edits in the Source Image window. Your new SymmetryMill pattern will appear on the wall.
Click the Load Shared Pattern button in the SymmetryMill toolbar.
Paste the web address of a shared pattern,
and click Load.
Hint: Browse Pattern Central in your web browser to find suitable patterns for your SketchUp models.
Back in the vehicle model window, click the Paint Bucket tool in the SketchUp toolbar, hold down the Ctrl key (Windows) or the Option key (Mac OS) to choose the Adjacent Fill option, and click a nearby blue region. This applies the texture to the driver's side of the vehicle.
Repeat the procedure to similarly paint the other side.
In the Materials panel, double-click the new SymmetryMill texture and experiment with the texture width (a suitable range is 5...10'). See the Applying Textures tutorial for details.
Right-click a painted surface in the model and choose Select > All With Same Material from the context menu.
In SymmetryMill, load one of the Infinite van Gogh patterns from Pattern Central (or create a new pattern). Your SymmetryMill pattern is applied as a texture.
In Window > Materials, double-click the new SymmetryMill texture.
In the Edit Material pane, enter some values in the Width or Height field. (1m x 1m works for this example.)
Keep editing your pattern in SymmetryMill. The texture retains its new scale.
Choose the Select tool and double-click one of the pillows to edit it. Then double-click the pillow again to drill down inside the component. And then click the pillow one more time to select the textured surface. The Entity Info panel will display a textured material. (If the panel is not open, chose Window > Entity Info to open it.)
Make an edit in SymmetryMill and see your pattern applied to the pillow. Click outside the sofa model to see all the pillows painted with the same material.
Similarly, paint a SymmetryMill pattern on a seat.
Open the Window > Materials panel and click the Texture Palettes icon in the top row to display the textures.
Double-click the texture icon for your seat to edit the texture.
Click the Crayons icon in the top row of the Materials panel and then click one of the crayons to add the red (or some other) tint to the texture (Mac OS).
Keep editing the seat texture in SymmetryMill. Your tint is retained as you edit.
The SymmetryMill plug-in for SketchUp is a free, supported product from Artlandia Labs. If you need help, please
use this form or email info@artlandia.com. Or take part in community discussions by subscribing to our Facebook page or
Twitter feed. Happy modeling!